Lacuna: 1. an empty space or a missing part; a gap; an absence. 2. a discontinuity in an anatomical structure. Selected screenings: WNDX Festival, Winnipeg, MB, 2009; Rendez-vous du cinéma québécois, Montreal, QC, 2009
Filter Films
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Slippery, colourful gummy bears and hundreds of little conches are used to construct a barrier against the stillness of a summer day. Two landscapes are juxtaposed, one of Georgian Bay in Lake Huron and the other of Veracruz Beach in Panama City. Two voices narrate an intimate conversation about the fear of dangers hidden deep in salty waters. Spanish with English subtitles.
Conchitas
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“KINESTASIS” consists entirely of advertising still images. These are collaged and heavily image-processed to achieve a phantasmagoric effect. The multiplicities of advertising images are occasionally juxtaposed with quickly morphing “slit-scan” images of skulls in mass graves. Multiplicities as viewed from opposing sides of the capitalist coin.
Kinestasis
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A new dual-screen work by Canada’s alchemical master, “MEMORY FADE” works and re-works media images through hand-processing, tinting and toning. Richly textured and layered scenes of disaster and destruction, including news footage from 9/11, are relentlessly repeated, forming a lament for humankind’s lack of memory and fading reason. With a sound composition by Dan Browne.
Memory Fade
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A dynamic collaboration between Restless Dance Theatre and screen media company Closer Productions, NECESSARY GAMES is a triptych of dance works made specifically for the screen. The young members of Restless ensemble, who predominantly have an intellectual disability, worked with the Closer Productions team to develop these polished films. With three different takes on intimacy and connection and three explorations of the games we play, NECESSARY GAMES delivers honest, idiosyncratic movement and documents compelling interactions. The triptych forms a complete work, or each film is available separately. Part 3: NECESSITY: A game between two girls eternally bound together. They trace their lives onto the walls of their room and try to get below the surface. Two people in a domestic space reveal the depths and limitations of their relationship through a seemingly perpetual game of gesture, movement, drawing, and confession. The sun shifts through foliage outside the window as surfaces of bodies and the physical space are mapped and manipulated in a desperate effort to find the depths of what is shared. They play with each other’s bodies, moving them, drawing on their skin and the walls, pulling and grappling each other in frustration, need, and tenderness. WITH: Tuula Roppola (Co-Director & Choreographer). Created in collaboration with and featuring performers Kyra Kimpton & Dana Nance.
Necessary Games: Necessity
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A dynamic collaboration between Restless Dance Theatre and screen media company Closer Productions, NECESSARY GAMES is a triptych of dance works made specifically for the screen. The young members of Restless ensemble, who predominantly have an intellectual disability, worked with the Closer Productions team to develop these polished films. With three different takes on intimacy and connection and three explorations of the games we play, NECESSARY GAMES delivers honest, idiosyncratic movement and documents compelling interactions. The triptych forms a complete work, or each film is available separately. Part 2: SIXTEEN: A coming-of-age game about nervousness, joy, desire and intimacy, and the connections a young woman will, did or might have in her life. Jianna moves through a series of moments caught between anticipation and realisation. WITH: Kat Worth (Co-Director & Choreographer). Created in collaboration with and featuring performers Jianna Georgiou, Andrew Pandos, Stuart Scott, Mario Spate.
Necessary Games: Sixteen
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A dynamic collaboration between Restless Dance Theatre and screen media company Closer Productions, NECESSARY GAMES is a triptych of dance works made specifically for the screen. The young members of Restless ensemble, who predominantly have an intellectual disability, worked with the Closer Productions team to develop these polished films. With three different takes on intimacy and connection and three explorations of the games we play, NECESSARY GAMES delivers honest, idiosyncratic movement and documents compelling interactions. The triptych forms a complete work, or each film is available separately. Part 1: MOTHS: Two men collide in a dank night world, drenched with loss and heavy with hope. Who do you see in your dreams? On a rainy night a man invades a dark space. There is another already there. Has he always been there? Perhaps he’s a memory of someone. Together, they circle and collide, thrown into other worlds full of rough sensation, remembering and recollecting. What do you want from someone who is no longer there? Here? WITH: Paul Zivkovich (Co-Director & Choreographer). Created in collaboration with and featuring performers Lorcan Hopper and Lachlan Tetlow-Stuart.
Necessary Games: Moths
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A dynamic collaboration between Restless Dance Theatre and screen media company Closer Productions, NECESSARY GAMES is a triptych of dance works made specifically for the screen. The young members of Restless ensemble, who predominantly have an intellectual disability, worked with the Closer Productions team to develop these polished films. With three different takes on intimacy and connection and three explorations of the games we play, NECESSARY GAMES delivers honest, idiosyncratic movement and documents compelling interactions. The triptych forms a complete work, or each film is available separately. Awards: Best Experimental Short Film at the Melbourne International Film Festival (2009), Best Short Film at the SA Screen Awards, Best Experimental Short Film at the 2009 Australian Teachers of Media Awards and most recently Best Work for Sixteen at the ReelDance International Dance on Screen Festival and Best Experimental Short Film at the Brooklyn International Film Festival. MOTHS: Two men collide in a dank night world, drenched with loss and heavy with hope. Who do you see in your dreams? SIXTEEN: A coming-of-age game about the joy, nervousness, desire and intimacy of the different kinds of connections a young woman will, did or might have in her life. NECESSITY: A game between two girls eternally bound together as they trace their lives onto the walls of their room and try to get below the surface.
Necessary Games: Triptych
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“For the Lucky and the Strong” synchronizes appropriated YouTube clips from nine young women to create a united chorus singing Bette Midler’s “The Rose.” Evoking a stalker-like quality by design, “For the Lucky and the Strong” makes the viewer complicit as voyeur, along with the masses who fixate on vulnerable young girls. The women stare into their webcams, some self-consciously, in an act of performative bravery and dramatic teenage angst, but they cannot hold the gaze and look away.
For the Lucky and the Strong
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“Borders” is an intimate exploration of the bodies belonging to six queer individuals. This animation, made up of hundreds of high-resolution photographs, unabashedly examines the evidence of physical change and transformation: top surgery scars, tattoos, and other traces. The bodies are fragmented, as are the stories affiliated with these traces, and identities remain delightfully elusive. “Borders” is available as a single-channel work or as an extended installation.
Borders
